Showing posts with label steampunk. Show all posts
Showing posts with label steampunk. Show all posts

Friday, 21 October 2011

The Three Musketeers

Rating: ***

Some characters just defy how the filmmakers adapt them and manage to play as unique, fun and interesting no matter the creative talent behind the lens. Characters like Ebenezer Scrooge, Hamlet, and Count Dracula have been adapted for the big screen, dozens, even hundreds of times, and just when you thought that everything that could be done, has been done with them, somebody makes a motion capture Christmas Carol, or successfully sets Hamlet in modern day, or switches up Dracula’s race to make him Blackula.

In the case of the new Three Musketeers, directed by Paul W. S. Anderson, the 17th century swashbucklers of Alexander Dumas’ classic novel become kind of French super-spies; James Bond by way of steampunk times three. Or four, I guess with D'Artagnan. Anderson, a sphinx of a filmmaker that somehow in his career managed to create both a beloved adaptation of Mortal Kombat, and a reviled version of Aliens Vs Predator, does what he does best with these Musketeers: entertain. I could have done without the 3-D though.

Dumas’ story unfolds, at least according to the big picture, just as it always does: France is on the verge of war, the young and inexperienced King Louis XIII is on the throne, and deferring to the counsel of the ambitious Cardinal Richelieu. The Musketeers Athos, Porthos and Aramis serve at the pleasure at the King, but are finding themselves progressively on the outside looking in at the kingdom as Richelieu’s power grows. But a peasant boy from the country, D'Artagnan, arrives in Paris hoping to join the ranks of the vaunted Musketeers, thus launching the trio on another mission for the glory of France.

So where are things different between the original text and Anderson’s film? Well, let’s start literally at the beginning, where we see the Musketeers break into Leonardo Da Vinci’s vault in Venice to steal plans for his war machine. A flying war machine. One that basically looks like a wooden sailing ship with a zeppelin where the sails should be. The Musketeers are successful, but they’re betrayed by Milady de Winter, who turns over the plans to the Duke of Buckingham, who I believe was the Musketeers ally in the book, but whatever.

The rest of the film plays out as expected with Richelieu using Milady’s double agent status with Buckingham to set it up so that it looks like that Louise’s bride, Queen Anne of Austria, is having an affair with Buckingham, thus creating turmoil enough to start a war and give Richelieu the pretext he needs to seize the throne. There’s also a killer balloon chase during the climax, but let’s not get ahead of ourselves.

Like any good Anderson production, he steals – I mean “borrows” – from the very best. Pirates of the Caribbean, Apocalypse Now, Mission: Impossible, Raiders of the Lost Ark, even Star Trek II: The Wrath of Khan all get a nod through various story elements. Fortunately, with Alex Litvak and Andrew Davies on scripting duties, they were able to put the whole thing together with a great deal more finesse than Anderson could have if he was scripting himself. The plot is loaded with characters and motivations, but it surprisingly doesn’t feel bloated. Granted it’s sometimes a matter of grinding one’s teeth to get through some scenes, like D'Artagnan’s seemingly serial obsession to start duals with everybody he meets, which conveniently introduces him to many of the main characters, but it’s surprisingly worth the effort.

Yes, whenever Musketeers is doing its swashbuckling thing, it is on. The action is very well down, the sword play is well choreographed and the climactic set piece is so gloriously over the top you can’t help but cheer as the Musketeers beat impossible odds to save the day, and the kingdom. In the end, there are a lot of things you can pick at, but when it comes to sheer entertainment value, these Musketeers deliver to those willing to accept.

The performances are decent enough. Matthew Macfadyen, Ray Stevenson and Luke Evans make a satisfying trio of Musketeers, although, interestingly, I with they had more screen time to really be developed. A lot of that time is taken up by Milla Jovovich as Milady, who obviously has that privilege being the director’s wife; and Logan Lerman who gives D'Artagnan the same treatment that Kevin Costner gave Robin Hood in Prince of Thieves, a Connecticut Yankee in King Louise’s court. Christoph Waltz doesn’t bring Academy Award calibre villainy to the part of Cardinal Richelieu, but he’s very effective just the same. But special credit goes to Orlando Bloom, who while looking like Errol Flynn with a bad mullet managed to channel both his Pirates co-star Johnny Depp and Jack Nicholson to play a scenery chewing Buckingham.

With so many balls in the air, it’s a wonder that The Three Musketeers came together as well as it did. It’s not reinventing the wheel, but it’s a sufficiently crowd-pleasing, weekend matinee kind of movie in the vein of Stephen Sommers’ The Mummy or Jon Turteltaub’s National Treasure films. Literature purists and English teachers will be pulling their hair out, but hey, it’s only a movie! See it with popcorn.

Friday, 18 June 2010

Jonah Hex

Rating: *

Pitiful. I thought we lived in an age when studios took comic book-based movies seriously. Jonah Hex rewinds back to an era of Batman & Robin, Steel and Spawn. A clusterf**k of film that takes its comic-based property and pays superficial lip service to it, while seemingly showing a complete disregard for the fact that the script and direction were flushing the whole thing down the toilet. There hasn’t been a screw-up this bad since The League of Extraordinary Gentlemen movie, and that film’s sins were compounded by the fact that it was Alan Moore’s legacy that it was pissing on. Even Halle Berry’s Catwoman has grace and subtlety by comparison.

But “grace and subtlety” aren’t part of the vocabulary of Jonah Hex. Neither is “cohesion”, “structure”. “humanity”, or “civility.” Granted this is a tale of the rough life in the Old West as seen through the eyes of notorious bounty hunter and ex-Confederate soldier Jonah Hex (Josh Brolin), but the least they could do was edit the film in a way that made sense. At a scant 75 minutes, the makers of Hex seem content to say that the less you know the better. From what I saw, I can’t disagree with them.

From what I can understand, Hex was a Confederate soldier that had a disagreement with a friend and fellow soldier named Turnbull about certain war time actions never really exaggerated upon. Turnbull dies, but after the war his father comes calling on Hex for revenge. Extreme revenge. The type of revenge that leaves Hex the father of murdered children and the husband of a murdered wife. Left horribly scared by Turnbull and abandoned to die on his own, Hex lives thanks to some local natives and now has a supernatural gift to raise the dead and converse with them.

The whole thing about Hex being with the Sixth Sense is not in the comic book, which is more Searchers than Steampunk, another rogue element that has no part in Hex but is there just the same. And because the film leaves no cliché unturned, we get Megan Fox as a hooker with a heart of gold. That would fine, but sadly Fox gets no where near enough screen time to make oogling her worth the effort to sit through this mess. And what John Malkovich is doing here I’ll never know, because this is a man who will turn down playing the Green Goblin in Spider-Man, but will willing sign-up for this crud.

Only Brolin seems to realize what movie he’s in, playing the grizzled Hex with a John Wayne swagger and Clint Eastwood growl. Fortunately, Brolin also gets some room to build a semi-realized character, which could be a sign that the director was trying to do something interesting with the material before deciding that people were dumb and hate nuance. The screen is utterly filled with waste, whether its good actors like Will Arnett or Aiden Quinn being used for what’s basically Basil Expositions to the fact that every action scene seems to end with Hex blowing up a building.

I’m not sure where Jonah Hex went off the rails (so to speak), but I’d wager that it began with Mark Neveldine and Brian Taylor. The authors of such Pulitzer worthy material like Crank, Crank 2 and Gamer penned the script, which was then handed off to Jimmy Hayward, whose past experience with directing is telling pixels which way move. His animating background (including work on several early Pixar hits) may serve him well with scene composition, but Hex could be taken as proof that no one from the Pixar School is an island onto themselves. Regardless of the filmmaking pedigree, I would thought it hard to believe that anyone could screw up a western comic this badly, but seeing truly is believing.